Stupefied Pf2E (2024)

1. Stupefied - Conditions - Archives of Nethys: Pathfinder 2nd Edition ...

  • Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, ...

  • Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks that use these attribute modifiers. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.

2. Forums: Rules Discussion: removing the stupefied condition - Paizo

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3. Stupefy | Pathfinder Second Edition on Roll20 Compendium

  • Stupefy · You dull the target's mind, depending on its Will save. · Critical Success The target is unaffected. · Success The target is stupefied 1 until the start ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

4. Conditions - PF2 SRD - d20PFSRD

  • Stupefied. Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence -, Wisdom - ...

  • While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.

5. Portrait of Spite - Spells - Pathfinder 2e Nexus - Demiplane

  • ... stupefied condition. The target must attempt a Will saving throw. You're only able to perform this ritual if you know the target's name and are able to see ...

  • Pathfinder 2e Nexus - Portrait of Spite - Punish a target through a portrait of it.

6. Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue" - EN World

7. Pathfinder 2e Dashboard

  • Pathfinder 2nd edition Encounter Builder, Creature Searcher, and Combat Tracker with live-updating statblocks, XP balance, and more.

8. 10th level Summon fey Creatures

  • ... stupefied 1 (1 round); Stage 2 1d6 poison damage and stupefied 2 (1 round); Stage 3 1d6 poison damage, confused, and stupefied 2 (1 round). ELANANX. CREATURE ...

  • This tool searches all the actions, spells, feats, etc. in Pathfinder 2nd Edition. Tired of searching in a lot of PDFs? This is FAST and EASY.

9. Entangle Fate - Spells - Pathfinder 2e Nexus - Demiplane

  • If more than one of the targets failed to resist this spell, the creature also becomes stupefied 1 for the duration of the spell as its fate and those of ...

  • Pathfinder 2e Nexus - Entangle Fate - You cause a swirl of energy to entangle the fates of all caught within the blast.

10. Unusual Treatment | Pathfinder Second Edition on ... - Roll20

  • ... stupefied condition on the patient by 1. If you're able to treat more than one creature at once, choose only one to gain this benefit. A creature can ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

11. Paizo Blog: Witch, Witch, You're a Remastered Witch

  • Nov 2, 2023 · Enemies who enter or start their turn within the aura must succeed at a Will save against your spell DC or become stupefied 2 as long as they ...

12. Conditions - Archives of Nethys: Pathfinder 2nd Edition Database

  • Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.

  • Source Player Core pg. 442While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.Click here for the full rules on Conditions. Groups of ConditionsSource Player Core pg. 443Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.Attitudes: Friendly, Helpful, Hostile, Indifferent, UnfriendlyDeath and Dying: Doomed, Dying, Unconscious, WoundedDegrees of Detection: Hidden, Observed, Undetected, UnnoticedLowered Abilities: Clumsy, Drained, Enfeebled, StupefiedSenses: Blinded, Concealed, Dazzled, Deafened, InvisibleBlindedSource Player Core pg. 442You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled.BrokenSource Player Core pg. 442Broken is a condition that affects...

13. Critical Hit Expansions For PF2 in Dragginscapes - World Anvil

  • World Codex. Summer Camp 2022. Fantasy Fiction. PF2E ... Stupefied Uneven (Piercing): DMG 2X, Bleed 3 Shot ... Stupefied, Bleed 3, Frightened 1 Shrapnel (Bomb): DMG ...

  • World Anvil is a worldbuilding tools platform and community for writers, RPG storytellers and worldbuilding lovers

14. Gods & Magic - Flip eBook Pages 1-50 - AnyFlip

  • Mar 14, 2020 · permanently stupefied 1. Moderate Curse: Your magic wars against itself like Nethys's dueling halves. Whenever you cast a spell, attempt a ...

  • View flipping ebook version of Gods & Magic published by Pablo on 2020-03-14. Interested in flipbooks about Gods & Magic? Check more flip ebooks related to Gods & Magic of Pablo. Share Gods & Magic everywhere for free.

15. Vengeful Furnace - PF2 SRD

  • Routine (3 actions) The burning ghosts lash at a random stupefied creature in the room (or any random creature, if no creatures in the room are stupefied).

  • Complex Haunt

16. PF 2e: Fallen Angel - Jon Brazer Enterprises

  • Sep 7, 2022 · On a critical failure, the foe is stupefied 3 instead. Unholy Armaments (divine, evocation) Any weapon gains the effect of an unholy property ...

  • Earlier this week, we shared the PF 1e version of the fallen angel. As we embrace 2e more, we converted this fan favorite monster to the new edition. We hope you enjoy it. Share this post on your T…

17. Thread: PF2 Effects/Conditions - Fantasy Grounds

  • Oct 3, 2019 · [Stupefied:1]; DC6 flat to cast; -1 spellAtk & spellDC; ABIL: -1 status,intelligence,wisdom,charisma; SKILL: -1 status,intelligence,wisdom ...

  • If anyone finds useful... ; ATK: -4; SKILL: -4 ; ATK: -5; SKILL: -5 ; ATK: -8; SKILL: -8 ; ATK: -10; SKILL: -10

18. [Pathfinder 2nd Edition] Binder Archetype

  • ... stupefied effects. This is a passive effect. Maddening Moan: As an action you can emit a frightful moan. Every creature within 30 feet of you must succeed ...

  • BINDER You have delved into the occult and learned how to bind vestiges. Vestiges are spirits cast out of the cycle of life and death, often cast beyond the planes by circ*mstance and sealed from existence with knowledge being the only key to return them to the great sphere. Through esoteric study you now hold that key. FEAT 2 BINDER DEDICATION Prerequisites Charisma 16, trained in Occult You gain the ability to bind vestige through use of ritual. To contact a vestige, you must draw

19. Alchemist Handbook: PF2 Class Guide - RPGBOT

  • Jun 5, 2021 · Doubling the Enfeebled and Stupefied penalties from Greater Debilitating Bomb is nice, and the speed penalty gets bigger, but don't give up ...

  • Introduction The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. The Alchemist's role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and utility, but the abundance of alchemical items means that a well-prepared and well-equipped alchemist can also feel similar to the Cleric. While the Alchemist is decidedly not a spellcaster, their reliance on alchemical items means that they can feel very similar to a wizard, choosing their alchemical items from [...]

20. PF2 Oracle Mysteries Breakdown - RPGBOT

  • Oct 18, 2021 · But Stupefied is a huge penalty for spellcasters, so if you hit this point you should expect to spend the rest of the encounter making ...

  • Introduction The Oracle's Mystery is the Oracle's subclass. It offers spells and skills, and it defines the effects of your Oracle's Curse. Your Mystery also offers a powerful benefit which can greatly dictate your playstyle. Your choice of mystery also grants access to domain spells. You get one for free, and can select the other option by taking the Domain Acumen feat and access to Advanced Domain Spells via Domain Fluency. You can also get access to deity's spell lists via the Divine Access feat, giving the Oracle easy access to some options normally reserved for clerics. For help with [...]

21. Conditions - Pf2eTools

  • Slowed CRB; Stunned CRB; Stupefied CRB; Unconscious CRB; Undetected CRB; Unfriendly CRB; Unnoticed CRB; Wounded CRB. Show Filter. Name ... ConditionQuick Rules.

  • Search by name on the left, click a name to display on the right.

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