Filter Schematics
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +38% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
130
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+50% Cooling Rate
+27% Headshot Damage
Element: Energy and +10% Damage
+24% Damage to Mist Monsters and Bosses
+28% Fire Rate
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+20% Damage
+30% Attack Speed
Element: Energy and +10% Damage
+30% Attack Speed
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+90% Crit Damage
+20% Damage
Element: Physical and +32% Damage
+90% Crit Damage
+28% Fire Rate
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Storm King's Wrath
130
Element: Physical and +32% Damage
+25% Damage
+90% Crit Damage
+25 Critical Rating
+35% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
130
+20 Critical Rating
+50% Reload Speed
Element: Energy and +10% Damage
+90% Crit Damage
+90% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+90% Crit Damage
+20% Damage
Element: Physical and +32% Damage
+90% Crit Damage
+90% Crit Damage
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
Element: Physical and +32% Damage
+30% Damage
+28% Reload Speed
+20 Critical Rating
+135% Crit Damage
+20% Effect Duration
Ceiling Gas Trap
130
+20% Damage
+20 Critical Rating
Element: Physical and +32% Damage
+20% Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
130
+28% Durability
+28% Reload Speed
+28% Durability
+20% Healing Amount
+28% Durability
+28% Durability
Cozy Campfire
130
Element: Fire and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
Element: Energy and +10% Damage
+20% Attack Speed
+28% Durability
+40% Impact
+27 Armor
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Husk Warper
130
Element: Fire and +20% Damage
+90% Crit Damage
+20% Damage
+20% Damage
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Jack-O-Launcher
130
Element: Energy and +10% Damage
+50% Reload Speed
+20 Critical Rating
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
130
Element: Energy and +10% Damage
+20% Damage
+50% Cooling Rate
+90% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
130
Element: Energy and +10% Damage
+20 Critical Rating
+20% Damage
+90% Crit Damage
+20% Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
130
+90% Crit Damage
+50% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Potshot
130
Element: Energy and +20% Damage
+20% Damage
+20 Critical Rating
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Xenon Bow
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage to Mist Monsters and Bosses
+25% Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
+90% Crit Damage
+50% Magazine Size
Element: Nature and +10% Damage
+90% Crit Damage
+50% Reload Speed
Bullets chain to one nearby target.
Founder's Revolt
114
+90% Crit Damage
+10% Movement Speed
Element: Physical and +32% Damage
+10% Movement Speed
+10% Movement Speed
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
The Baron
82
Element: Energy
+1.8% Life Leech
+15% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Argon Axe
20
+68% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+20% Damage
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+10 Critical Rating
Element: Physical and +26% Damage
+27% Headshot Damage
+50% Reload Speed
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+40% Impact
+50% Reload Speed
Blackout
20
Element: Water and +5% Damage
+30% Impact
+40% Impact
+20 Critical Rating
+30% Damage to afflicted targets
Blizzard Blitzer
20
Element: Water
+20% Impact
+30% Impact
+15 Critical Rating
+30% Damage to afflicted targets
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
20
Element: Physical and +26% Damage
+10% Damage
+68% Crit Damage
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Element: Physical and +26% Damage
+21% Durability
+21% Durability
+20% Damage
+21% Reload Speed
+11% Increased Building Health
Broadside
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+1.8% Life Leech
+15 Critical Rating
Element: Physical and +26% Damage
+2.7% Life Leech
+80% Heavy Attack Energy Efficiency
Brood Slicer
20
+38% Reload Speed
+30% Weapon Stability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+20 Critical Rating
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+28% Durability
+28% Reload Speed
+28% Durability
Ceiling Drop Trap
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+20% Damage
+15% Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+15% Damage
+21% Durability
+15 Critical Rating
+28% Durability
+28% Durability
Ceiling Zapper
20
Element: Nature
+14% Durability
+21% Reload Speed
+28% Durability
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
+10% Attack Speed
+15% Damage
Element: Energy and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Claxe
20
+10% Damage
+15 Critical Rating
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Cloudburst
20
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
Element: Energy
+15 Critical Rating
+30% Weapon Stability
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathray
20
+45% Crit Damage
+21% Durability
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathstalker
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Deathwing
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+10% Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Doomhammer
20
Element: Fire
+14% Fire Rate
+38% Reload Speed
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Claw
20
Element: Fire
+15% Damage
+15% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Fury
20
Element: Fire and +5% Damage
+10% Attack Speed
+21% Durability
+20 Critical Rating
+30% Damage to slowed and snared targets.
Dragon's Tooth
20
+20% Weapon Stability
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Duelist
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Falcon
20
+45% Crit Damage
+13 Armor
Element: Energy and +10% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
20
Element: Fire
+15% Damage
+21% Reload Speed
+28% Durability
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Flame Grill Floor Trap
20
+14% Durability
+21% Reload Speed
+7.5% Impact and Knockback
+28% Durability
+21% Durability
+20% Effect Duration
Floor Freeze Trap
20
+5% Impact and Knockback
+21% Durability
+21% Durability
+28% Durability
+28% Durability
+28% Durability
Floor Freeze Trap
20
+14% Durability
+5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+15% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
+68% Crit Damage
+5% Movement Speed
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hack Axe
20
+25% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammercrush
20
+14% Durability
+21% Durability
+15% Healing Amount
+21% Durability
+28% Durability
+11% Increased Building Health
Healing Pad
20
Element: Physical and +26% Damage
+10% Damage
+38% Magazine Size
+15 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
+10% Damage
+5% Movement Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Judge
20
+45% Crit Damage
+15 Critical Rating
Element: Energy and +5% Damage
+68% Crit Damage
+20 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
20
Element: Energy
+25% Reload Speed
+38% Magazine Size
+38% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Krypton Pistol
20
Element: Energy
+10% Attack Speed
+10% Movement Speed
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Krypton Sword
20
Element: Nature
+10% Damage
+30% Weapon Stability
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Lightning Pistol
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+25% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Maverick
20
+10% Damage
+7% Movement Speed
Element: Fire and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
Element: Energy
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Neon Scythe
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +32% Damage
+68% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
+68% Crit Damage
+15% Damage
Element: Nature and +10% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Nightclaw
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+40% Heavy Attack Energy Efficiency
+15% Damage
Element: Fire and +5% Damage
+20% Attack Speed
+20% Damage
Nightfall
20
+14% Durability
+14% Durability
Element: Physical and +32% Damage
+18% Damage to Mist Monsters and Bosses
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
One Shot
20
+10 Critical Rating
+68% Crit Damage
Element: Physical and +32% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+1.8% Life Leech
+2.7% Life Leech
Element: Nature and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+14% Fire Rate
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Razorblade
20
+45% Crit Damage
+10% Damage
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
Element: Physical and +20% Damage
+14% Durability
+15% Damage
+15 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Riptide
20
+21% Fire Rate
+14% Durability
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Riptide
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Riptide
20
+14% Fire Rate
+25% Reload Speed
Element: Water and +5% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Room Sweeper
20
+10 Critical Rating
+38% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scoped Dragonfly
20
+20% Impact
+10% Damage
Element: Energy and +5% Damage
+90% Crit Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
20
+10% Attack Speed
+30% Impact
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+5% Movement Speed
Element: Water and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Socket Slugger
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+14% Durability
+21% Durability
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Space Invader
20
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+14% Durability
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
20
+15% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+10% Damage
+7% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stormblade
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Sunsetter
20
+68% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Super Shredder
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+2.7% Life Leech
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Supersonic Slasher
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+90% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Terminator
20
+20% Headshot Damage
+20% Headshot Damage
Element: Energy and +5% Damage
+15% Damage
+20% Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cleaner
20
+20% Impact
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+22.5% Damage to stunned, staggered, and knocked down targets.
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
The Contender
20
+1.8% Life Leech
+45% Crit Damage
Element: Physical and +26% Damage
+30% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
The Contender
20
+1.8% Life Leech
+15% Damage
Element: Water and +10% Damage
+15 Critical Rating
+20% Damage
The Great Axeby
20
Keeping the bow drawn past max charge will fire an arrow that debuffs the target, increasing their damage taken from all sources by 20% for 10 seconds. Does not affect Bosses.
+20% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+30% Weapon Stability
+30% Damage to slowed and snared targets.
The Instigator
20
+40% Heavy Attack Energy Efficiency
+10% Attack Speed
Element: Water and +5% Damage
+27 Armor
+20 Critical Rating
The Killjoy
20
+10 Critical Rating
+15% Damage
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
The Pepper Sprayer
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+38% Magazine Size
+68% Crit Damage
Element: Energy and +5% Damage
+20 Critical Rating
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Trinity
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Thrasher
20
+15% Damage
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thumper
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+68% Crit Damage
+25% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Trash Cannon
20
Element: Nature
+10% Damage
+15% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Axe
20
Element: Nature and +5% Damage
+15% Damage
+15% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Revolver
20
Element: Nature
+10% Damage
+50% Magazine Size
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Rifle
20
Element: Nature
+14% Fire Rate
+38% Reload Speed
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Shotgun
20
Element: Nature
+15 Critical Rating
+21% Durability
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
20
Element: Energy
+14% Fire Rate
+38% Reload Speed
+90% Crit Damage
+30% Damage to afflicted targets
On crit regain 2.64% of damage dealt as shields.
Vindertech Disintegrator
20
Element: Energy
+15 Critical Rating
+15% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Pulsar
20
Element: Energy
+15% Damage
+68% Crit Damage
+38% Reload Speed
+20% Damage
Causes Affliction damage for 6 seconds.
Vindertech Seeker
20
Element: Energy
+15% Damage
+20% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Sever
20
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slammer
20
Element: Energy
+15 Critical Rating
+15% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Vindertech Slicer
20
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Viper
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20 Critical Rating
+28% Reload Speed
+11% Increased Building Health
Wall Darts
20
Element: Nature
+15 Critical Rating
+68% Crit Damage
+15% Damage
+28% Reload Speed
+28% Durability
Wall Dynamo
20
+5% Impact and Knockback
+5% Impact and Knockback
+28% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Wall Launcher
20
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+21% Reload Speed
+21% Durability
+20% Effect Duration
Wall Lights
20
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+28% Durability
Wall Lights
20
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
+20% Damage
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
20
+15% Damage
+14% Durability
Element: Physical and +32% Damage
+27 Armor
+80% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Wicked Wind
20
Element: Physical and +26% Damage
+21% Durability
+15% Damage
+20% Damage
+90% Crit Damage
+28% Durability
Wooden Floor Spikes
20
Element: Energy
+45% Crit Damage
+21% Durability
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Zap Zapp
20
Element: Energy
+21% Fire Rate
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Zapotron
20
+10% Range
+14% Reload Speed
+20% Range
+21% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
15
+14% Durability
+14% Reload Speed
+21% Durability
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
+11% Increased Building Health
Anti-Air Trap
15
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+10% Damage
+10% Damage
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+1.8% Life Leech
+10% Damage
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Antler Axe
15
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Antler Axe
15
Element: Energy
+38% Reload Speed
+38% Magazine Size
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+14% Fire Rate
+15% Damage
+15% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Argon Assault Rifle
15
Element: Energy
+10 Critical Rating
+7% Movement Speed
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Argon Axe
15
Element: Energy
+45% Crit Damage
+15% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Argon Axe
15
+10% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+40% Impact
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Axle
15
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bandit
15
+10% Damage
+38% Reload Speed
Element: Water and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
Bandit
15
+13% Headshot Damage
+68% Crit Damage
Element: Physical and +26% Damage
+20% Headshot Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Element: Water
+10% Damage
+15% Damage
+21% Fire Rate
+30% Damage to afflicted targets
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
15
Element: Water
+38% Reload Speed
+30% Weapon Stability
+15 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
15
+10% Damage
+13 Armor
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Bloodletter
15
+10% Damage
+2.7% Life Leech
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Boneshatter
15
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Boneshatter
15
+45% Crit Damage
+21% Durability
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Bullet Swarm
15
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+15 Critical Rating
+28% Durability
+11% Increased Building Health
Ceiling Drop Trap
15
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+28% Durability
+90% Crit Damage
+28% Durability
Ceiling Drop Trap
15
Element: Nature
+21% Durability
+21% Durability
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Electric Field
15
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+15% Damage
+28% Reload Speed
+20% Effect Duration
Ceiling Gas Trap
15
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Ceiling Gas Trap
15
Element: Nature
+15 Critical Rating
+21% Reload Speed
+20 Critical Rating
+28% Durability
+11% Increased Building Health
Ceiling Zapper
15
+25% Reload Speed
+14% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Clipper
15
+10% Healing Amount
+14% Durability
+15% Healing Amount
+21% Durability
+21% Durability
+28% Durability
Cozy Campfire
15
+20% Weapon Stability
+21% Fire Rate
Element: Physical and +26% Damage
+30% Weapon Stability
+40% Weapon Stability
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
15
+15% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon
15
+45% Crit Damage
+25% Reload Speed
Element: Nature and +10% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon
15
Element: Fire
+25% Reload Speed
+38% Magazine Size
+15% Damage
+24% Damage to Mist Monsters and Bosses
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon Blunderbuss
15
Element: Fire and +5% Damage
+38% Reload Speed
+21% Durability
+15 Critical Rating
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Dragon Blunderbuss
15
Element: Fire and +5% Damage
+10 Critical Rating
+38% Reload Speed
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragon Rifle
15
Element: Fire
+21% Fire Rate
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon Rifle
15
Element: Fire
+15% Damage
+21% Durability
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
Dragon Sniper Rifle
15
Element: Fire
+15% Attack Speed
+28% Durability
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon Spear
15
Element: Fire and +5% Damage
+10 Critical Rating
+27 Armor
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon Spear
15
Element: Fire
+10% Damage
+21% Durability
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon Spear
15
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
15
+45% Crit Damage
+30% Impact
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
15
+5% Impact and Knockback
+21% Reload Speed
+21% Durability
+28% Durability
+28% Durability
+11% Increased Building Health
Floor Freeze Trap
15
+5% Impact and Knockback
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+11% Increased Building Health
Floor Launcher
15
+1.8% Life Leech
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+45% Crit Damage
+5% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+10% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Founder's Bearcat
15
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Founder's Lawbringer
15
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Founder's Raptor
15
+10% Attack Speed
+14% Durability
Element: Water and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Greatsword
15
+45% Crit Damage
+21% Durability
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammershot
15
+10% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Haywire
15
+14% Durability
+15% Healing Amount
+21% Durability
+28% Reload Speed
+21% Durability
+28% Durability
Healing Pad
15
Element: Energy and +5% Damage
+21% Fire Rate
+38% Magazine Size
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Helium Shotgun
15
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hydraulic Assault Rifle
15
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Hydraulic Assault Rifle
15
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hydraulic Assault Rifle
15
+21% Fire Rate
+25% Reload Speed
Element: Physical and +32% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hydraulic Assault Rifle
15
+14% Fire Rate
+14% Durability
Element: Energy and +10% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hydraulic Shotgun
15
+15% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Hydraulic Sledge
15
+1.8% Life Leech
+13 Armor
Element: Fire and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
Hydraulic Sledge
15
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Hydraulic Sledge
15
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hydro Launcher
15
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Kestrel
15
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Kestrel
15
Element: Energy
+45% Crit Damage
+15% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Krypton Sword
15
+15% Attack Speed
+5% Movement Speed
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Laser Axe
15
+15 Critical Rating
+7% Movement Speed
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laser Axe
15
+45% Crit Damage
+10% Damage
Element: Energy and +10% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laser Scythe
15
+15% Damage
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Laser Scythe
15
+10% Damage
+15% Damage
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Laserblade
15
+68% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lawbringer
15
+25% Reload Speed
+15% Damage
Element: Energy and +10% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Liberator
15
Element: Nature
+15 Critical Rating
+21% Durability
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lightning Pistol
15
+10 Critical Rating
+10% Damage
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Missile Launcher
15
Element: Energy
+15% Attack Speed
+21% Durability
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Neon Scythe
15
Element: Energy
+2.7% Life Leech
+20% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
15
+2.7% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Nightcleave
15
+1.8% Life Leech
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Nightcleave
15
+40% Heavy Attack Energy Efficiency
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Nightfall
15
Element: Energy
+38% Reload Speed
+40% Weapon Stability
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Powered Laser Rifle
15
+10% Damage
+2.7% Life Leech
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Rageblade
15
+1.8% Life Leech
+14% Durability
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Rageblade
15
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Rageblade
15
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
15
Element: Energy
+38% Reload Speed
+21% Durability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Raygun
15
Element: Energy
+15 Critical Rating
+38% Reload Speed
+90% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Raygun
15
Element: Physical and +20% Damage
+10% Damage
+20% Damage
+28% Durability
+68% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
15
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Rocket Sledge
15
+10% Damage
+10% Damage
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Rocket Sledge
15
+10% Damage
+20 Armor
Element: Energy and +10% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Scavenger Heavy Axe
15
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Scavenger Heavy Axe
15
+14% Fire Rate
+14% Durability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Machine Pistol
15
+25% Reload Speed
+14% Durability
Element: Energy and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Scavenger Machine Pistol
15
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Scavenger Machine Pistol
15
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Scavenger Pipe
15
+10% Damage
+13 Armor
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scavenger Pipe
15
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Fire and +10% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Scavenger Pipe
15
+25% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Scavenger Rifle
15
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Scavenger Sniper Rifle
15
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Scythe
15
+10% Damage
+15% Damage
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scythe
15
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Shockwave
15
+45% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Shredder
15
+15% Damage
+20 Armor
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Skewer
15
+10 Critical Rating
+2.7% Life Leech
Element: Fire and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Skullcleave
15
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Slasher
15
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Slasher
15
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+20% Damage
+3.6% Life Leech
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
15
+10% Damage
+21% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Socket Wrench
15
+45% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Wrench
15
+5% Impact and Knockback
+14% Durability
+21% Durability
+28% Durability
+10% Impact and Knockback
+11% Increased Building Health
Sound Wall
15
+25% Reload Speed
+30% Weapon Stability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Space Pistol
15
+45% Crit Damage
+30% Impact
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Supersonic Slasher
15
+10 Critical Rating
+10 Critical Rating
Element: Energy and +5% Damage
+40% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Supersonic Slasher
15
+25% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Templar
15
+10 Critical Rating
+15% Damage
Element: Energy and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
The Turncoat
15
+45% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Tremendous Driver
15
+10% Attack Speed
+14% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Tremendous Driver
15
+10 Critical Rating
+20 Armor
Element: Energy and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Tremendous Driver
15
+68% Crit Damage
+20 Armor
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Tremendous Driver
15
+10% Attack Speed
+14% Durability
Element: Fire and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+45% Crit Damage
+1.8% Life Leech
Element: Water and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Tremendous Driver
15
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Tremendous Driver
15
+10% Damage
+7% Movement Speed
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tremendous Driver
15
Element: Nature
+25% Reload Speed
+15% Damage
+20% Damage
+30% Damage to afflicted targets
Vacuum Tube Launcher
15
Element: Nature
+45% Crit Damage
+38% Reload Speed
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Launcher
15
Element: Nature
+38% Reload Speed
+50% Reload Speed
+15 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Revolver
15
Element: Nature
+68% Crit Damage
+30% Weapon Stability
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Rifle
15
Element: Nature
+25% Reload Speed
+38% Reload Speed
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Rifle
15
Element: Nature
+14% Fire Rate
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Rifle
15
Element: Nature
+15 Critical Rating
+30% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Rifle
15
Element: Nature
+38% Reload Speed
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Sniper Rifle
15
Element: Nature and +5% Damage
+15 Critical Rating
+15% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Vacuum Tube Spear
15
Element: Nature and +5% Damage
+45% Crit Damage
+20 Armor
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
15
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Vendetta
15
Element: Energy
+68% Crit Damage
+15% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Axe
15
Element: Energy
+10% Damage
+7% Movement Speed
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Axe
15
Element: Energy
+10 Critical Rating
+50% Reload Speed
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Plasma Gun
15
Element: Energy
+38% Reload Speed
+30% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Repeater
15
Element: Energy
+38% Reload Speed
+21% Durability
+50% Magazine Size
+30% Damage to afflicted targets
On crit regain 2.64% of damage dealt as shields.
Vindertech Repeater
15
Element: Energy
+10% Damage
+30% Weapon Stability
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Sniper Rifle
15
Element: Physical and +20% Damage
+10 Critical Rating
+15% Damage
+15% Damage
+20% Damage
+28% Durability
Wall Darts
15
Element: Nature
+15 Critical Rating
+68% Crit Damage
+28% Durability
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Dynamo
15
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+28% Durability
+28% Durability
+20% Effect Duration
Wall Lights
15
Element: Physical and +20% Damage
+15 Critical Rating
+90% Crit Damage
+15% Damage
+28% Durability
+11% Increased Building Health
Wall Spikes
15
Element: Physical and +20% Damage
+15% Damage
+21% Durability
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
15
+15 Critical Rating
+14% Durability
Element: Water and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Warhammer
15
+10 Critical Rating
+30% Impact
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
15
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
15
+2.7% Life Leech
+20 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Wrecking Bar
15
Element: Energy
+14% Fire Rate
+38% Reload Speed
+20 Critical Rating
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Zapper
15
Element: Energy and +5% Damage
+10 Critical Rating
+20% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Zapper
15
+15% Damage
+21% Reload Speed
+28% Durability
+21% Reload Speed
+11% Increased Building Health
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
10
Boost Pad (Straight)
10
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Breacher
10
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Breacher
10
+45% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Breacher
10
+45% Crit Damage
+20% Weapon Stability
Element: Water and +5% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Breacher
10
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Breacher
10
+15% Damage
+21% Durability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Breacher
10
+25% Reload Speed
+30% Weapon Stability
Element: Fire and +5% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Breacher
10
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Breaching Bar
10
+1.8% Life Leech
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Breaching Bar
10
+10 Critical Rating
+5% Movement Speed
Element: Nature and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Breaching Bar
10
+1.8% Life Leech
+5% Movement Speed
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Breaching Bar
10
Element: Physical and +20% Damage
+10% Damage
+28% Reload Speed
+20 Critical Rating
+28% Reload Speed
+28% Durability
Broadside
10
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+15 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Broadside
10
Element: Physical and +26% Damage
+10 Critical Rating
+28% Reload Speed
+28% Durability
+28% Durability
+11% Increased Building Health
Broadside
10
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+21% Durability
+28% Reload Speed
+28% Durability
Ceiling Drop Trap
10
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
10
Element: Physical and +26% Damage
+21% Durability
+21% Reload Speed
+15% Damage
+28% Durability
+11% Increased Building Health
Ceiling Drop Trap
10
Element: Physical and +20% Damage
+14% Durability
+21% Reload Speed
+15% Damage
+90% Crit Damage
+28% Durability
Ceiling Drop Trap
10
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+20 Critical Rating
+21% Reload Speed
+28% Durability
Ceiling Drop Trap
10
Element: Nature and +5% Damage
+15% Damage
+15% Damage
+20 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Electric Field
10
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+15 Critical Rating
+28% Durability
+28% Durability
Ceiling Gas Trap
10
Element: Physical and +20% Damage
+21% Durability
+28% Durability
+28% Durability
+28% Reload Speed
+20% Effect Duration
Ceiling Gas Trap
10
Element: Physical and +20% Damage
+15% Damage
+15% Damage
+21% Durability
+15% Damage
+11% Increased Building Health
Ceiling Gas Trap
10
Element: Physical and +20% Damage
+10 Critical Rating
+68% Crit Damage
+20 Critical Rating
+20% Damage
+28% Durability
Ceiling Gas Trap
10
Element: Nature
+10 Critical Rating
+15% Damage
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
10
Element: Energy
+15% Damage
+21% Reload Speed
+20% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
10
+15 Critical Rating
+14% Durability
Element: Fire and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Charger
10
+15% Healing Amount
+15% Healing Amount
+15% Healing Amount
+21% Reload Speed
+20% Healing Amount
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
10
+10% Healing Amount
+10% Healing Amount
+15% Healing Amount
+21% Reload Speed
+20% Healing Amount
+11% Increased Building Health
Cozy Campfire
10
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deadeye
10
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Deadeye
10
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deadeye
10
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Deadeye
10
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deadeye
10
Defender Post
10
+38% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Double-punch
10
+15% Damage
+21% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Double-punch
10
+25% Reload Speed
+15% Damage
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
Double-punch
10
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Double-punch
10
+15 Critical Rating
+38% Reload Speed
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Extinguisher
10
+25% Reload Speed
+25% Magazine Size
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Extinguisher
10
+68% Crit Damage
+25% Reload Speed
Element: Water and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Extinguisher
10
+10 Critical Rating
+14% Durability
Element: Water and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Extinguisher
10
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Extinguisher
10
+38% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Extinguisher
10
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Extinguisher
10
+68% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Firecracker
10
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Firecracker
10
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Firecracker
10
Element: Fire
+21% Durability
+21% Reload Speed
+21% Durability
+21% Reload Speed
+28% Durability
Flame Grill Floor Trap
10
Element: Fire
+21% Durability
+68% Crit Damage
+20 Critical Rating
+20% Damage
+11% Increased Building Health
Flame Grill Floor Trap
10
Element: Fire
+14% Durability
+21% Durability
+20 Critical Rating
+28% Reload Speed
+20% Effect Duration
Flame Grill Floor Trap
10
Element: Fire
+15% Damage
+21% Reload Speed
+15 Critical Rating
+21% Reload Speed
+20% Effect Duration
Flame Grill Floor Trap
10
+5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+28% Durability
+10% Impact and Knockback
+20% Effect Duration
Floor Freeze Trap
10
+7.5% Impact and Knockback
+5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Floor Launcher
10
+5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+28% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
10
+5% Impact and Knockback
+21% Reload Speed
+7.5% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Floor Launcher
10
+14% Durability
+14% Durability
+21% Durability
+21% Reload Speed
+10% Impact and Knockback
+11% Increased Building Health
Floor Launcher
10
+45% Crit Damage
+10% Damage
Element: Fire and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Greataxe
10
+10% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Greataxe
10
+1.8% Life Leech
+21% Durability
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Greataxe
10
+15 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Greataxe
10
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Greataxe
10
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Handcannon
10
+25% Reload Speed
+21% Durability
Element: Nature and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Handcannon
10
+15% Healing Amount
+14% Reload Speed
+21% Durability
+28% Durability
+15% Healing Amount
+28% Durability
Healing Pad
10
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Sledge
10
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Heavy Sledge
10
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Sledge
10
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Heavy Sledge
10
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Heavy Sledge
10
+15% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Sledge
10
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Heavy Sledge
10
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Wrench
10
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Wrench
10
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Heavy Wrench
10
+10% Attack Speed
+7% Movement Speed
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Wrench
10
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Heavy Wrench
10
+1.8% Life Leech
+13 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Highlander
10
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Highlander
10
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Highlander
10
+10% Attack Speed
+1.8% Life Leech
Element: Nature and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Highlander
10
+2.7% Life Leech
+14% Durability
Element: Water and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Highlander
10
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Highlander
10
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Highlander
10
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Junkyard Pal
10
+15% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Junkyard Pal
10
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Junkyard Pal
10
+10% Damage
+21% Durability
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Kodiak
10
+25% Reload Speed
+21% Durability
Element: Nature and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Kodiak
10
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Lacerator
10
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lacerator
10
+68% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Lacerator
10
+1.8% Life Leech
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Lacerator
10
Element: Energy
+45% Crit Damage
+15% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Laser Rifle
10
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Light Machine Gun
10
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Light Machine Gun
10
+45% Crit Damage
+13 Armor
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Mighty Driver
10
+15% Damage
+10% Damage
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Driver
10
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Mighty Driver
10
+10% Attack Speed
+14% Durability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Driver
10
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Mighty Driver
10
+15% Damage
+14% Durability
Element: Water and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Pitchfork
10
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Mighty Pitchfork
10
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Pitchfork
10
+10% Damage
+10% Damage
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Mighty Pitchfork
10
+10% Damage
+2.7% Life Leech
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Pitchfork
10
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Slugger
10
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Slugger
10
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Mighty Slugger
10
+15% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Panther
10
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Panther
10
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Panther
10
+25% Reload Speed
+21% Durability
Element: Nature and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Panther
10
+14% Fire Rate
+30% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Panther
10
+15% Damage
+38% Reload Speed
Element: Nature and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Panther
10
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Panther
10
Player Jump Pad (Directional)
10
Player Jump Pad (Up)
10
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Precision Panther
10
+21% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Predator
10
+14% Fire Rate
+38% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Predator
10
+38% Reload Speed
+10% Damage
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Predator
10
+15 Critical Rating
+30% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Predator
10
+14% Fire Rate
+15% Damage
Element: Nature and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Quickfire Pistol
10
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Quickfire Pistol
10
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Quickfire Pistol
10
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Rattler
10
+10% Damage
+38% Reload Speed
Element: Water and +10% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Rattler
10
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rattler
10
+38% Reload Speed
+20% Weapon Stability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Rattler
10
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rattler
10
+10 Critical Rating
+20% Weapon Stability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rattler
10
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Rattler
10
+10% Damage
+38% Magazine Size
Element: Fire and +10% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Rattler
10
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Razor
10
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Razor
10
+15% Damage
+30% Weapon Stability
Element: Energy and +10% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Razor
10
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Reaver
10
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Reaver
10
+10% Damage
+7% Movement Speed
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Reaver
10
Element: Physical and +20% Damage
+21% Durability
+21% Reload Speed
+15% Damage
+68% Crit Damage
+28% Durability
Retractable Floor Spikes
10
Element: Physical and +20% Damage
+10 Critical Rating
+21% Durability
+28% Durability
+28% Durability
+28% Durability
Retractable Floor Spikes
10
Element: Physical and +20% Damage
+21% Durability
+20% Damage
+20 Critical Rating
+28% Reload Speed
+11% Increased Building Health
Retractable Floor Spikes
10
Element: Physical and +20% Damage
+15 Critical Rating
+21% Reload Speed
+21% Durability
+90% Crit Damage
+11% Increased Building Health
Retractable Floor Spikes
10
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+15 Critical Rating
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
10
Element: Physical and +26% Damage
+10% Damage
+68% Crit Damage
+20 Critical Rating
+68% Crit Damage
+11% Increased Building Health
Retractable Floor Spikes
10
Element: Physical and +20% Damage
+21% Durability
+28% Reload Speed
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
10
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Ripper
10
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ripper
10
+25% Reload Speed
+38% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rocket Launcher
10
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
Rustler
10
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rustler
10
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Rustler
10
+68% Crit Damage
+14% Durability
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Rustler
10
+68% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Bullseye
10
+15% Damage
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Scoped Bullseye
10
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Scoped Bullseye
10
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scoped Bullseye
10
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Scoped Bullseye
10
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Bullseye
10
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Bullseye
10
+1.8% Life Leech
+2.7% Life Leech
Element: Physical and +32% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Shadow Blade
10
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Shortblade Slicer
10
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shortblade Slicer
10
+45% Crit Damage
+2.7% Life Leech
Element: Nature and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shortblade Slicer
10
+10 Critical Rating
+20% Weapon Stability
Element: Energy and +10% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shrike
10
+38% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shrike
10
+10% Damage
+5% Movement Speed
Element: Fire and +10% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Ski Cleaver
10
+10% Attack Speed
+2.7% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Ski Cleaver
10
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Ski Cleaver
10
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Ski Cleaver
10
+10% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ski Cleaver
10
+14% Fire Rate
+25% Magazine Size
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Slug Gun
10
+45% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Slug Gun
10
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Slug Gun
10
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Slug Gun
10
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slug Gun
10
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Slug Gun
10
+15 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Slug Gun
10
+14% Durability
+5% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
+7.5% Impact and Knockback
+20% Effect Duration
Sound Wall
10
+10% Attack Speed
+21% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Splinter Axe
10
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Splinter Axe
10
+2.7% Life Leech
+15% Damage
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Splinter Axe
10
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Splinter Axe
10
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Stinger
10
+15 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Stinger
10
Element: Fire
+10 Critical Rating
+21% Reload Speed
+15% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Tar Pit
10
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
The Initiator
10
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
The Initiator
10
+21% Fire Rate
+21% Durability
Element: Nature and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vigilante
10
+45% Crit Damage
+21% Durability
Element: Water and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vigilante
10
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+15 Critical Rating
+20% Damage
+28% Durability
Wall Darts
10
Element: Physical and +20% Damage
+15 Critical Rating
+15% Damage
+21% Durability
+20% Damage
+11% Increased Building Health
Wall Darts
10
Element: Energy
+14% Durability
+21% Reload Speed
+28% Durability
+20% Damage
+11% Increased Building Health
Wall Dynamo
10
Element: Energy
+15 Critical Rating
+21% Durability
+20 Critical Rating
+21% Reload Speed
+28% Durability
Wall Dynamo
10
Element: Energy
+10% Damage
+90% Crit Damage
+15% Damage
+28% Durability
+28% Durability
Wall Dynamo
10
Element: Energy and +5% Damage
+21% Durability
+21% Durability
+15% Damage
+20% Damage
+28% Durability
Wall Dynamo
10
+5% Impact and Knockback
+14% Durability
+28% Durability
+28% Reload Speed
+10% Impact and Knockback
+28% Durability
Wall Launcher
10
+5% Impact and Knockback
+14% Reload Speed
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Wall Launcher
10
+14% Durability
+21% Durability
+21% Durability
+7.5% Impact and Knockback
+28% Durability
+20% Effect Duration
Wall Lights
10
+5% Impact and Knockback
+21% Reload Speed
+7.5% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+11% Increased Building Health
Wall Lights
10
Element: Physical and +20% Damage
+21% Durability
+15% Damage
+28% Durability
+20% Damage
+11% Increased Building Health
Wall Spikes
10
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+15% Damage
+15% Damage
+11% Increased Building Health
Wall Spikes
10
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+28% Durability
+68% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wooden Floor Spikes
10
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Unmapped
10
Hitting an enemy 4 times with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 4 seconds.
+40% Heavy Attack Energy Efficiency
+30% Impact
Element: Physical and +26% Damage
+2.7% Life Leech
+24% Damage to Mist Monsters and Bosses
Unmapped
10
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Automatic Sniper Rifle
5
+14% Fire Rate
+15% Damage
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Automatic Sniper Rifle
5
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Automatic Sniper Rifle
5
+10% Damage
+30% Weapon Stability
Element: Nature and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Automatic Sniper Rifle
5
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Automatic Sniper Rifle
5
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Automatic Sniper Rifle
5
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bolt Slinger
5
+14% Fire Rate
+10% Damage
Element: Nature and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bolt Slinger
5
+45% Crit Damage
+10% Damage
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bolt Slinger
5
Element: Physical and +20% Damage
+14% Durability
+15% Damage
+15 Critical Rating
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
5
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+21% Durability
+68% Crit Damage
+20% Effect Duration
Ceiling Gas Trap
5
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+15% Damage
+28% Reload Speed
+28% Durability
Ceiling Gas Trap
5
Element: Physical and +20% Damage
+15% Damage
+21% Reload Speed
+20 Critical Rating
+28% Reload Speed
+11% Increased Building Health
Ceiling Gas Trap
5
Element: Nature
+10% Damage
+68% Crit Damage
+20% Damage
+28% Durability
+28% Durability
Ceiling Zapper
5
Element: Energy
+15 Critical Rating
+90% Crit Damage
+21% Durability
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
5
+15% Damage
+13 Armor
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fire Axe
5
+14% Durability
+14% Reload Speed
+21% Durability
+28% Reload Speed
+10% Impact and Knockback
+28% Durability
Floor Launcher
5
+10% Healing Amount
+15% Healing Amount
+15% Healing Amount
+28% Reload Speed
+20% Healing Amount
Heals attached building 3.2% of its Max Health every 10 seconds
Healing Pad
5
+38% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Knight
5
+10 Critical Rating
+30% Weapon Stability
Element: Nature and +10% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Knight
5
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Lil' Bee
5
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Lil' Bee
5
+45% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lil' Bee
5
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Old Faithful
5
+10% Damage
+20 Armor
Element: Energy and +10% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Pitchfork
5
+10% Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snakebite
5
+25% Reload Speed
+21% Durability
Element: Water and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Snakebite
5
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Snakebite
5
+25% Reload Speed
+25% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Snakebite
5
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Snakebite
5
+25% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Snakebite
5
+10% Damage
+10% Damage
Element: Energy and +10% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Snakebite
5
+14% Durability
+21% Reload Speed
+10% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Sound Wall
5
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Striker
5
Element: Physical and +26% Damage
+10 Critical Rating
+68% Crit Damage
+28% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Darts
5
Element: Nature
+15% Damage
+28% Durability
+21% Durability
+28% Durability
+11% Increased Building Health
Wall Dynamo
5
+14% Durability
+21% Reload Speed
+7.5% Impact and Knockback
+21% Reload Speed
+28% Durability
+11% Increased Building Health
Wall Launcher
5
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+21% Durability
+90% Crit Damage
+11% Increased Building Health
Wall Spikes
5
Element: Physical and +20% Damage
+15% Damage
+90% Crit Damage
+20% Damage
+28% Durability
+11% Increased Building Health
Wooden Floor Spikes
5
Assault Rifle
1
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bolt-Action Rifle
1
Element: Energy
+10 Critical Rating
+15% Damage
+21% Durability
+20% Damage
+11% Increased Building Health
Ceiling Zapper
1
Element: Nature
+10 Critical Rating
+21% Durability
+21% Durability
+28% Reload Speed
+11% Increased Building Health
Ceiling Zapper
1
Healing Pad
1
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Ruler Sword
1
Ruler Sword
1
Semi-Auto Handgun
1
+25% Reload Speed
+25% Reload Speed
Element: Water and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Semi-Auto Handgun
1
Semi-Auto Rifle
1
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Simple Pitchfork
1
Element: Physical and +20% Damage
+21% Durability
+21% Durability
+15% Damage
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
1
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